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Inside GOAT: Building an Animated Sports World From the Ground Up at Sony Pictures Animation

Inside GOAT: Building an Animated Sports World From the Ground Up at Sony Pictures Animation

At a recent “spa day” inside Sony Pictures Animation, the making of GOAT was unpacked layer by meticulous layer. What I experienced wasn’t just a behind-the-scenes look at an animated film, but an immersive learning experience into the film’s creative ecosystem. The film creators were meticulous about every detail, from the curve of a sneaker to the glow of arena lights. Why? Because GOAT didn’t appear out of thin air, it was developed.

GOAT was brought to life by a powerhouse team at Sony Animation Studios, led by Tyree Dillihay and co-director Adam Rosette, and by producers like Michelle Raimo Kouyate, who kept the project on course over its seven-and-a-half-year journey. NBA superstar Stephen Curry played a key role as both producer and voice actor.

The team also leaned on Eric Payton, another producer who helped connect them with NBA players and real-world arenas, and Christine Belson, the studio president, who championed the idea of an animal-centered sports movie. Behind the scenes, a 12-person storyboard team shaped the acting, staging, and visual storytelling of every scene. While NBA player Andre Iguodala consulted on real plays to make the on-court action feel authentic. In total, nearly 900 artists and crew members collaborated to craft the immersive arenas, meticulous details, and vibrant characters that bring GOAT’s world to life.

From Idea to Obsession

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