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10 Improvements I Want To See In Resident Evil: Veronica

10 Improvements I Want To See In Resident Evil: Veronica

Resident Evil: Veronica has been finally announced and is coming next year. While Code: Veronica remains one of the most beloved entries in the franchise, it is also a game that feels particularly suited for modernization. Unlike Resident Evil 4, which largely needed refinement, Code: Veronica contains several ideas that could be expanded dramatically while still preserving the spirit of the original.

These aren’t ranked suggestions. They’re all improvements I’d love to see equally.

Resident Evil Veronica Announced: Capcom Finally Brings Code Veronica to a New Generation

Playable Steve Burnside

Resident Evil: Veronica

Steve is one of the most important characters in Code: Veronica, yet much of the game relegates him to a (annoying) supporting role. A remake presents the perfect opportunity to make him fully playable.

Giving Steve his own gameplay sections would help players become more invested in his journey and ultimately make his tragic fate hit harder. It would also create the perfect setup for one of the game’s biggest moments. Instead of his transformation occurring largely through cinematics, imagine Steve’s mutation becoming a full boss encounter. Fighting a transformed Steve while Claire desperately tries to save him could be one of the remake’s most emotional and memorable sequences.

Make Dual Wielding A Core Gameplay Mechanic

Resident Evil: Veronica

Resident Evil has flirted with dual-wielding before, but it has rarely been treated as a true gameplay system.

Rather than creating a single predetermined dual-wield weapon, I’d love to see players choose which compatible weapons can be paired together. Pistols, machine pistols, or other lighter firearms could allow for different combinations, giving players greater freedom to customize their combat style.

The mechanic would add replayability while helping Resident Evil: Veronica carve out its own gameplay identity.

Expand Boss Fights Into Multi-Stage Encounters

Many bosses in the original Code: Veronica are memorable visually but surprisingly straightforward mechanically.

Modern Resident Evil boss fights have become far more elaborate, often evolving over multiple stages and forcing players to adapt throughout the battle. Veronica should embrace that philosophy.

Imagine boss encounters that move across multiple environments, feature evolving attack patterns, or completely change halfway through. The original designs are strong foundations, but there’s plenty of room to make them more dynamic and memorable.

Turn Albert Wesker Into A True Nightmare

Albert Wesker

Code: Veronica is arguably where Albert Wesker truly emerges as the larger-than-life villain fans know today. In case you don’t recall, he seemingly ‘died’ in the original game, but re-emerged in Code: Veronica.

A remake should lean into that even harder.

Wesker should feel unstoppable whenever he appears. Think Darth Vader in Jedi: Fallen Order. Expand his role throughout the story. Give players more opportunities to witness his superhuman abilities. Let his presence loom over the entire game so that every encounter with him feels like a major event.

The original introduced the new Wesker. The remake should make players genuinely fear him.

Differentiate Claire And Chris

One of the biggest strengths of recent Resident Evil games has been making protagonists feel distinct.

Resident Evil Requiem differentiates its leads through unique gameplay styles, and Veronica could benefit from a similar approach. Claire and Chris shouldn’t simply be interchangeable characters carrying different inventories.

Perhaps Claire relies more on resourcefulness and evasion, while Chris is built around aggression and heavier firepower. Giving each character unique strengths would make their campaigns feel more memorable while encouraging multiple playthroughs.

Give Rodrigo More Depth

Resident Evil: Veronica

Rodrigo Juan Raval is one of the more overlooked characters in Code: Veronica.

His role serves its purpose, but there is significant room to expand his character. More dialogue, additional interactions, and a deeper exploration of his circumstances could make players care far more about his fate.

Recent Resident Evil remakes have done a great job expanding and supporting characters. Rodrigo deserves the same treatment.

Bring In More Familiar Faces

Resident Evil

Code: Veronica already connects to the wider Resident Evil universe, but a remake could go even further.

Additional files, radio conversations, flashbacks, and cameos could help strengthen the game’s place within the larger timeline. Fans love seeing connections between entries, and Veronica sits at a pivotal point in the franchise’s history.

The goal shouldn’t be overwhelming fan service, but rather making the game feel like a meaningful chapter in Resident Evil’s broader narrative.

Increase The Horror And Suspense

The original game certainly had creepy moments, but modern horror has evolved considerably.

A remake should push the atmosphere further than ever before. Darker environments, smarter enemy encounters, improved audio design, and more unpredictable threats could elevate the tension dramatically.

Code: Veronica already has the foundations of great horror. Capcom simply needs to amplify them.

Let Players Experience The Big Moments

Some of the coolest moments in the original game happen during cinematics.

Modern remakes have increasingly moved away from passive storytelling and toward player-controlled experiences. Resident Evil 4 Remake transformed several heavily scripted sequences into full gameplay encounters, and Veronica should follow that example.

If something incredible is happening, I want to be playing it rather than watching it. The more Capcom can place players directly in the action, the better.

Make The Ashfords Truly Terrifying

Resident Evil: Veronica

The Ashford family remains one of the strangest and most disturbing elements in Resident Evil history.

Alfred and Alexia are already unsettling, but modern technology and storytelling could take them to another level. Their psychological instability, twisted family history, and grotesque experiments should be expanded and explored in greater detail.

If Resident Evil: Veronica launches in 2027 or beyond, the Ashfords need to stand alongside the Baker family and the Dimitrescu family as some of the franchise’s most memorable horror villains.

Final Thoughts

Code: Veronica remains one of Resident Evil’s most important games, but it also presents Capcom with one of its biggest opportunities. The remake simply needs to build upon the original’s strongest ideas while bringing its characters, horror, and gameplay up to modern standards.

If Capcom can accomplish that, Resident Evil: Veronica has the potential to become far more than a remake. It could finally give one of the franchise’s most overlooked classics the spotlight it has deserved for decades.

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